CAPC Podcast #76 – Dark Dungeons, Depression Video Game, Culture Shaping

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Associate Editor Tyler Glodjo is joined by staff writers Luke Harrington and Blake I. Collier to discuss the upcoming Dungeons and Dragons movie scripted from one of Jack Chick’s tracts, a video game about depression, and how to navigate the ways in which culture changes you.
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3 Comments
Depression Quest does let you choose the more functional choices that are initially crossed out, if you’ve previously made enough positive choices to raise the invisible variable high enough. When I played the browser-based version months ago inddividual story nodes were repeated a few times, so there was a chance to “advance” to more functional behaviors.
I agree that Depression Quest implies that depression is incurable, but the way that it does this is more complicated than having unselectable choices. It suggests that depression is manageable with appropriate reliance on counseling, medication, and cats. But this seems shallow to me, too, because life is unpredictable, and your mental condition can be too.
Greetings! I was a producer and religious consultant on the Dark Dungeons film. If it’d be helpful at all, I’d be open to touching base on the project. Thanks for the review! Blessings, Chris
A good review of the Dark Dungeons movie, which is really odd. And to your question: yes, it’s completely fine to dislike Chick tracts. They make evangelism harder, because they make Christianity look like an cruel, frightened absurdity.
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