When Games Matter: Controlling Horror in the Rise of Nightmares
“. . . there is very little in our lives that we have complete control over and yet the consensus on control in games is that the gamer should always be in charge.”
“. . . there is very little in our lives that we have complete control over and yet the consensus on control in games is that the gamer should always be in charge.”
“Leedmees requires patience, foresight, balance, and teamwork. Its a game of both body and mind.”
“Cultivating community takes many shapes–I never would have thought it would involve furiously chopping digital fruits.”
“Most Kinect games force you to play in a vacuum, with only yourself on the screen. There is a name for this: navel gazing.”
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