The Parable of the Three Princes: A Review of Prince of Persia: The Lost Crown

The Lost Crown does not simply tell a story about defeating a villain; it tells a story about saving a soul.

How Tunic Encourages Us to Look Beyond Ourselves to Find Salvation

The extent to which Tunic mirrors a Christian understanding of truth is remarkable and something worth paying attention to.

The Cost of Faith: Dawn-Keepers and Doubt in Octopath Traveler 2

Octopath Traveler 2’s compassionate focus on Temenos’s doubt traces out the struggle of a man who has lost much through suffering, finding his path forward to the light.

The Flame That Guides Us Home: The Longing for Restoration in Elden Ring

The longing for restoration in Elden Ring rings out far clearer than in its predecessors.

The Case for Taking Video Games Seriously

While Gen X and Boomers have helped Christians consider the cost of playing video games, they rarely consider the cost of neglecting them.

The Endless Now: Sacrificing the Comfort of Stasis in Xenoblade Chronicles III

In telling a story about surrender and suffering in the service of hope, Xenoblade Chronicles III invites its players into the practice of sacrifice.

Casting Out Devils from D&D

D&D gives you practice in being a good neighbor.

Liturgy of the Tomb Raider

I can’t think of a single other video game with the moxie to demand that players learn the stations of the cross to raid a tomb.

If Jesus Were a Robot: Android Rebellion, Religious Belief, and the Messiah in Detroit: Become Human

In Detroit: Become Human the choice of messiahship is turned over to the player.

Shin Megami Tensei V’s Theology of Absence

Shin Megami Tensei V reveals, with unsentimental efficiency, that righteousness stripped of love spares no thought for forgiveness and compassion.

Middle Earth: Shadow of Mordor and the Spiritual Lessons of Dark Lords

By compromising the connection between player and hero-protagonist, Shadow of Mordor sets up the player to identify as the villain, with no prior warning.

Temperance and Play: The Weird and Wonderful World of Wordle

Wordle feels like something so weird, wonderful, and pure that it shouldn’t exist on the internet in the Year of Our Lord 2022.

CAPC’s Most-Read Articles of 2021

Here’s what everyone was reading at Christ and Pop Culture in 2021.

Reconciliation, Artificial Intelligence, and the Apocalypse

The best ending possible to the Mass Effect trilogy is easiest to achieve with the help of the Quarians and the Geth. It also requires a lot of cooperation from other various peoples around the entire galaxy.

The Lurid Profanity of Blasphemous

Blasphemous reminds us that we too often reduce our mysterious God to a player on both sides of a cosmic chess game.

Book & Game Favorites of 2020 from CAPC Staff

Our team highlights their favorite books and games from 2020 that managed to break through the dark days and deliver a bit of goodness.