Liturgy of the Tomb Raider

I can’t think of a single other video game with the moxie to demand that players learn the stations of the cross to raid a tomb.

If Jesus Were a Robot: Android Rebellion, Religious Belief, and the Messiah in Detroit: Become Human

In Detroit: Become Human the choice of messiahship is turned over to the player.

Shin Megami Tensei V’s Theology of Absence

Shin Megami Tensei V reveals, with unsentimental efficiency, that righteousness stripped of love spares no thought for forgiveness and compassion.

Middle Earth: Shadow of Mordor and the Spiritual Lessons of Dark Lords

By compromising the connection between player and hero-protagonist, Shadow of Mordor sets up the player to identify as the villain, with no prior warning.

Temperance and Play: The Weird and Wonderful World of Wordle

Wordle feels like something so weird, wonderful, and pure that it shouldn’t exist on the internet in the Year of Our Lord 2022.

CAPC’s Most-Read Articles of 2021

Here’s what everyone was reading at Christ and Pop Culture in 2021.

Reconciliation, Artificial Intelligence, and the Apocalypse

The best ending possible to the Mass Effect trilogy is easiest to achieve with the help of the Quarians and the Geth. It also requires a lot of cooperation from other various peoples around the entire galaxy.

The Lurid Profanity of Blasphemous

Blasphemous reminds us that we too often reduce our mysterious God to a player on both sides of a cosmic chess game.

Book & Game Favorites of 2020 from CAPC Staff

Our team highlights their favorite books and games from 2020 that managed to break through the dark days and deliver a bit of goodness.

Church Tycoon and the Church of Christ

The core doctrines of our faith are not mere trappings to make money, as envisioned by Church Tycoon: they are our very reason for existence.

Videogames Probably Don’t Cause Violence, but They Sure Seemed like a Good Scapegoat in 1993

Joking aside, though, I’m sure you’re wondering—do violent videogames cause violence? The answer, according to science, is “Well, mayb…no. Prolly not.”

Rehearsing the Legends: Final Fantasy VII Remake and Why We Retell Stories

The Final Fantasy VII Remake does what many retellings fail to do; it reconciles the past with the future.

Virtual Reality was Virtually Real, for About Five Minutes in the Nineties

Ultimately, the problem with VR was that it, like so much that happened in the nineties, put technology ahead of content.

Kindness and Grace in Ori and the Blind Forest

From beginning to end, Ori and the Blind Forest is ultimately a story of kindness.

Reading & Playing: Favorites of the Decade from CAPC Staff

The Christ and Pop Culture team highlights some of their personal favorite pop culture artifacts of the past 10 years in the Faves of the Decade series.

The Tie That Binds: The Responsibility of Community in Pyre

Pyre utilizes the narrative power of interactive fiction to remind you of a simple truth: that you are not your own.