When Games Matter: Playing against the Grain
“My incredibly frustrating experience with Shadow illustrates how risky it is to put an interactive piece of art in the hands of players whose experiences can dramatically vary.”
“My incredibly frustrating experience with Shadow illustrates how risky it is to put an interactive piece of art in the hands of players whose experiences can dramatically vary.”
“The fact that Skyrim broke me of my anti-grinding ways is a tremendous compliment to the world that Todd Howard and his team at Bethesda have created.”
‘ . . . in this moment, Skyrim was working to encourage me to take this personally, to deal with the existence of a personal deity and determine how I would interact with it.”
Do videogames amount to anything more than escapism? Are games worth engaging?
“… the multitude of these details serves to do something rather rare in video games–it makes the game more about the world than it is about me.”
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