Church Tycoon and the Church of Christ

The core doctrines of our faith are not mere trappings to make money, as envisioned by Church Tycoon: they are our very reason for existence.

Videogames Probably Don’t Cause Violence, but They Sure Seemed like a Good Scapegoat in 1993

Joking aside, though, I’m sure you’re wondering—do violent videogames cause violence? The answer, according to science, is “Well, mayb…no. Prolly not.”

The Digital Art That Graces Our Lives: Boss Fight Books and the Need to Take Games Seriously

Boss Fight Books is a quirky, charming series that weaves together journalism, criticism, game theory, and often a heavy dose of memoir.

A Journey of Grief and Anxiety through RiME

I find the entirety of RiME, even the darkest parts, a cathartic experience.

Will the Church Value Video Games in 2017?

Video games offer new and meaningful systems in which to craft and critique experiences.

CAPC Podcast #112 – The Gray Havens, War Games

CAPC Podcast #17 – Faith and Videogames at GDC

A Bloody Torso, Video Game Violence and Responsibility

“Videogames and all other forms of art or entertainment are merely a reflection of our culture — and on a deeper level, a reflection of our hearts.”

Christianity in Civilization V?

The Female Gaze: Penny Plays Halo

“How often do average Americans get to really engage their imaginations?”

Skyrim and the Other Reality

Do videogames amount to anything more than escapism? Are games worth engaging?

When Games Matter: The Wonderful Lore of Skyrim

“… the multitude of these details serves to do something rather rare in video games–it makes the game more about the world than it is about me.”

When Games Matter: The Anatomy of a Boss Fight

“Arkham City treats us the way we all want to be treated—it’s fair, honest, and consistent.”

Videogames, Bibles, and Beer: An Interview with Game Church

We discuss videogames, the gospel, and methodology with the founder of a controversial new ministry.

When Games Matter: Civilians in War Games

“… games like Battlefield play like just another shooter where war is fun. To me that is more tragic than what Battlefield is “shielding” the player from.”

When Games Matter: The Slums of New Vegas

“I often wonder if games are at their best when they are able to teach us empathy. Fallout: New Vegas did this for me, if even only briefly.”