When Games Matter: Leedmees, Kinect, and Creativity

“Leedmees requires patience, foresight, balance, and teamwork. Its a game of both body and mind.”

When Games Matter: Kinect, Community, Ninjas, and Fruit

“Cultivating community takes many shapes–I never would have thought it would involve furiously chopping digital fruits.”

When Games Matter: Deus Ex and Its Dirty Trick

“. . . the more heavily a game relies on story, the more careful that game should be in raising the bar when it comes to skill.”

When Games Matter: Civilians in War Games

“… games like Battlefield play like just another shooter where war is fun. To me that is more tragic than what Battlefield is “shielding” the player from.”

When Games Matter: Choice and Boss Battles in Deus Ex: Human Revolution

“For a game predicated on choice to remind me that choice is a privilege seemed important, necessary even.”

When Games Matter: Human Revolution and Flawed Design

Is there a time when a design choice in game nearly ruined the experience for you?

When Games Matter: Trauma, Art, and Learning Empathy

“I felt for her loss, I felt I understood her pain and wanted to help her.”

When Games Matter: Video Game Violence and Its Frequent Lack of Self Awareness

“. . . its almost as if the game itself is serving as sort of god-figure pronouncing judgement on your actions.”

When Games Matter: Bastion, History, and Learning from Our Mistakes

“… but changing history cannot actually make the world a better place–to do that you must change the hearts and minds of the people who inhabit it.”

When Games Matter: The Imaginative World of Insanely Twisted Shadow Planet

“I no longer possess the vivid imagination I had as a child, but games like ITSP help me keep from losing it altogether.”

When Games Matter: The Tragic Amoral World of Far Cry 2

“FC2 is a game of non-stop survival, it rarely gives you the time to stop and consider your actions and the results are appropriately tragic.”

When Games Matter: Shadow of the Colossus and the Truth About Violence

” . . . agency free from responsibility only leads to disillusionment.”

When Games Matter: Frozen Synapse and The Humility of Allowing Defeat

“I haven’t submitted a turn in quite some time because of my own pride. I don’t want to finish out games that I am confident are going to end in utter failure.”

When Games Matter: The Silly Side of a Serious Game

“Its worse than all those cheesy Jean Claude Van Damme or Steven Seagal movies you used to think were cool as a kid . . .”

When Games Matter: Words With Friends and My Mom

” … I think I will be playing Words with Friends against my mom for a while now.”

When Games Matter: Child of Eden and Sharing the Single Player Experience

“Most of the time Nathan and I play competitive Halo matches shooting people and blowing stuff up … It was a nice change of pace to take turns cultivating a better game world rather than destroying it.”