Kindness and Grace in Ori and the Blind Forest

From beginning to end, Ori and the Blind Forest is ultimately a story of kindness.

Reading & Playing: Favorites of the Decade from CAPC Staff

The Christ and Pop Culture team highlights some of their personal favorite pop culture artifacts of the past 10 years in the Faves of the Decade series.

The Tie That Binds: The Responsibility of Community in Pyre

Pyre utilizes the narrative power of interactive fiction to remind you of a simple truth: that you are not your own.

Empathy, Compassion, and Giving Back in the Geek Community

Dungeons and Dragons is a game deeply rooted in empathy; seeing it used to urge compassion should inspire us all.

Critical Role, the Role of Stories, and the Church

The soaring popularity of Critical Role among the geek world was, and is, rooted in both the beauty of their tale and who they are as people.

On the Fourth Day of Christmas, CAPC Gave to Me: Four Indie Games

Through community, acceptance, and paying attention to our environment, these four indie games show there is hope to be found, in 2018 and in the years to come.

Cultivating Mindfulness through Alto’s Odyssey

We find echoes of Eden in so many cultural artifacts, even video games.

Dungeons & Dragons and the Church

Dungeons & Dragons is a way to live out that storyteller, relational, truth-seeking part of our hearts.

Timeline and the God in Time

Timeline is easy to learn, quick to play, and satisfies the human love of trivia.

The Digital Art That Graces Our Lives: Boss Fight Books and the Need to Take Games Seriously

Boss Fight Books is a quirky, charming series that weaves together journalism, criticism, game theory, and often a heavy dose of memoir.

Horizon Zero Dawn and the Technology That Enslaves and Saves Us

Horizon Zero Dawn is a story about creation, fall, redemption, and restoration, but one in which technology is the true religion and artificial intelligence the ultimate god.

A Journey of Grief and Anxiety through RiME

I find the entirety of RiME, even the darkest parts, a cathartic experience.

Horror Games: They Aren’t All Bad

Yes, it is possible for horror video games to have redeeming qualities.

Will the Church Value Video Games in 2017?

Video games offer new and meaningful systems in which to craft and critique experiences.

We Are Chicago: Playing a High-Stakes Game

The new game We Are Chicago gives a first-person glimpse into a certain kind of urban experience in an effort to build empathy.

Picwits and Getting Picked

Playing the game Picwits helps call me back to God, the one who knows us completely, who makes us whole.