Japanese Role-Playing Games: Magic, Airships, and Freedom in Christ

Like the freedom of the airship in a Japanese role-playing game, our freedom in Christ is not simply a negative liberty, a release from worldly constraints

Dark Souls’ Geography of Doubt

In ‘Dark Souls’ as in life, if we linger by the fireside, our embers become ash.

Seeking the Forgotten People & Stories in ‘Tom Clancy’s the Division’

In ‘Tom Clancy’s The Division’, I learned that listening to stories unrelated to my own offer meaning and purpose previously hidden.

The Ache of Divine Absence in ‘The Banner Saga’

The absence of a divine presence in ‘The Banner Saga’ contributes to its greater sense of emptiness and loss.

The Beguiling Search for Truth in ‘The Witness’

‘The Witness’ reflects the layered complexity of the Christian tradition.

Suffering Beautifully with ‘That Dragon, Cancer’

We may be broken, but ‘That Dragon, Cancer’ confesses that we are never alone nor without hope.

Gators and Puppies: What Geeks Are Learning About Gender

Millions of geeks, male and female—regardless of gender—are all telling stories, playing games, making movies, and drawing comic books that portray a better world.

Revelations of Suffering in ‘Final Fantasy X’ and Shusaku Endo’s ‘Silence’

Violence, death, and loss are common themes in Final Fantasy games but none of them make suffering central in quite the same way as Final Fantasy X.

Enemies and Friends in the ‘Halo’ Franchise

It was grace, and the relationships born out of that act of grace, that transformed Thel ‘Vadam.

LOL Interwebz: Only ’90s Kids Will Understand the Crippling Emptiness of Human Existence

If we’re demanding that our childhood be recycled over and over, perhaps it’s because adulthood as currently conceived of has very little to offer us.

Fathers in Video Games: Seeing Ourselves on the Screen

What makes a good father? Surprisingly, video game narratives have a lot to say about the choices a father makes for the sake of society and his own family.

A Roguelike Faith: Starting Again Every Day

Very similar to roguelike gaming, faith isn’t a journey that can be completed.

CAPC Magazine, August 2015: Enemies Among Us

As God’s former enemies, we know firsthand the transformation that’s possible when creative displays of grace and mercy are shown.

The Journey, Not the Destination: The Sanctifying Effect of Travel in ‘Grim Fandango’

‘Grim Fandango’ comments on the finality of death and the necessity of accepting it.

Celebrating Satoru Iwata’s Legacy of Community and Joy

In a way, Iwata’s life spoke a universal language that transcended his status as Nintendo’s president.

LOL Interwebz: The Doom That Came to ‘The Doom That Came to Atlantic City’

In Lovecraft’s world, evil is external, overwhelming, and no responsibility of ours to control; the reality is that most of us stumble into evil one innocent step at a time.