The review quotes for upcoming Playstation 3 title, Heavy Rain over at Metacritic are really reeling me in. Some choice examples:

“Heavy Rain is an inspiration board of editorials waiting to be written. It is entertaining without being “fun” and explores the assumptions players make as a spectator and a participant, the extent at which literary drama can interconnect with games, and the uncharted space far beyond mainstream gaming…Even if you come to oppose everything it stands for – and understandably so – Heavy Rain needs to be played.”

“For those of you who can open your minds to the possibility of something genuinely new, this is mana from heaven. Heavy Rain is one of the most exciting things to happen to video games for a long, long time.”

“It may also be the only game you play this year where pulling the trigger makes you really feel something, and I can think of no greater compliment.”

“One of the most emotional experiences I’ve ever had playing a videogame.”

“I have never played anything so momentous or revolutionary as Heavy Rain.”


  1. Just reading Tycho’s comments on the game trailers for this thing sold me. I know I just said I wish I had an Xbox 360, but this makes me glad I went the other route.

  2. I am so intrigued by this game. I can see myself loving it or hating it, but either way I plan on grabbing a copy, and, at the very least, supporting publishers that are trying new things.

  3. Okay, so I recommend you guys try the demo first. I just played it a couple hours ago and man… I am disappointed. The game mechanics feel more like work, and not the fun kind and the whole thing just felt kind of stilted and boring. And the voice acting… French people attempting New York accents.

    This was a big disappointment. I can’t imagine playing it for any longer than I already have.

  4. Wow. I had the opposite reaction. I’m totally intrigued. The atmosphere is great and has an echo of French noir, like Le Samurai and Rififi. It took me a little to get used to the control scheme, but in a lot of ways, it’s like any of the boss fights in God of War.

    I did get beat up pretty badly in the hooker’s room though. I got some good punches in, but it’s been a while since I used a PS controller so finding Δ Χ Ο and □ were tricky, since I didn’t know the fight was coming and I didn’t have time to look for the buttons on the controller. But that’s just a matter of practice.

    In the crime scene demo, I found all my clues out of order (which was kind of funny) and started by climbing the slope up to the freeway. I like the characters I’ve seen so far, the two from the demo and the mopey architect from the trailer I saw linked from Penny Arcade. And I love the idea that if you blow it and a character dies, the story just keeps on trucking.

    All in all, I’m absolutely getting this when it comes out—though I may wait til it drops to $30 (as I really have a hard time seeing buying a game for more than that—Cataclysm will likely be an exception to that and Dragon Age was a huge mistake.)

  5. I played through the demo last night and was intrigued. I agree that the controls are difficult and odd, but I suspect you get used to it after a while. On my second play through I was able to fight without getting beat up and to climb the hill without falling 5 times. I don’t know if I am going to invest in Heavy Rain on release day, but from what I have read, I think it does have the potential to shake up the gaming world.

    I can’t remember a time when so many highly anticipated games came out so close to one another. I am really enjoying Bioshock 2. Other than Rapture being a little less intriguing (because I have been there before), I think Bioshock 2 is a better game in just about every facet–the gameplay and controls are much more fluid. Even the story is easier to follow. The game play involved in saving the little sisters is more challenging and engaging. One of the things that frustrated me about the first game was that there were really no redeemable characters other than the little sisters, not everyone is nuts in Bioshock 2 and it allows for you to be more heroic I think.

    Didn’t mean to say that much about Bioshock 2!

  6. @Drew – You’re allowed. As for me, I’ve been spending most of my gaming time on Assassin’s Creed I. As the story’s begun to unfold, it’s become more engaging and I’ve been surprised at how fun it continues to be. Some of the information-gathering is a bit repetitive, though the repetition at least means that one gets so good at particular tasks that they don’t take more than two minutes. And whoever designed the PC interface probably hasn’t spent a ton of time quitting out of games on a PC—the game needs badly a ESC > Exit to Windows option. Instead you get:

    ESC > Exit Memory > [wait for animus to load] > Exit Animus > ESC > Quit Game > [wait for title screen to load] > Press Any Key > Select Profile > Accept > Exit

    Seriously. That’s how you have to quit. It takes minutes.

    But otherwise, the game has been fascinating in raising questions regarding theories of the politics of power and empire. It feels like the developers have at least seen debates between the side of Chomsky and Klein et al and the side of those who wish to preserve the power of the powers and see those powers as an essentially beneficial to the world (or maybe even essential and beneficial). Altair’s clearly being played, but to what end I’m still investigating.

    Free-running gets better the longer you play too—as Altair gradually has his abilities and weapons restored. The fights are only difficult if there is a time limit involved, as I can easily take on a group of twenty soldiers while taking only minimal damage. The gameplay is fun, if a bit repetitive, so it’s the story that keeps me coming back.

  7. I have often wondered something similar about console games. In just about every pc game I have ever played you can hit escape and skip the opening ads for the developers studios etc. Why do you have to watch them in nearly every console game? It doesn’t make sense.

  8. With Assassin’s Creed I have no idea what’s up with that. Like console games, they make you sit through all the opening stuff. The Ubisoft logo animation, the screen that tells you it comes from Ubisoft Montreal, the bit that tells you the game was produced by a multi-faith, multi-cultural team of devs. And this is all after you’ve already sat through the loading bar. I can see them wanting you to see their logo I guess, but really… as much as I’m enjoying the game, it’s a pretty obnoxious port to PC.

    Torchlight has no intro. Just wham(!) you’re at the choose your player screen. WoW opens with the account login, after which you’re taken directly to character selection. Just about everything else takes you straight to the I-Want-to-Start-Playing bit.

  9. Ah, just finished Assassin’s Creed I. In most ways an excellent little game. The storyline was entirely satisfying unless one counts the very strange choice for ending the game without an ending. I could see that kind of choice with something like Half-Life 2: Episode 1, but this was the first game of what may or may not have been a series and we had no guarantee of episodic content. I presume AC2 picks up pretty much right where the story leaves off, but still: odd choice.

    In other news. Kind of. Ubisoft capitalizes on the inability to understand the PC user that they ably demonstrate in the menu system of AC1 and is apparently upping the ante in their port of the sequel by using an insupportable form of DRM that seems designed mostly to drive legitimate consumers to hunt down bootlegs. Whoever’s running the ship up there must have stepped out for some fresh air and never returned.

    In any case, this means I might not likely play AC 2 unless I can find a used PS3 disc on the cheap at some point. Kind of a bummer as I prefer to play something like this at my desk.

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