On Monday March 4, a Kickstarter went live.

That’s not at all unusual; Kickstarters go live every day. What was unusual about this campaign is that within an hour, the original goal of $750,000 had been blown away and pledges had surpassed a million U.S. dollars… within 24 hours, the total had passed the $4 million mark and was still rising. The most unusual thing, however, is that this Kickstarter was for a 30-minute animated show based on Dungeons and Dragons. You read that correctly, this was a fundraising campaign for a show based on good ol’ D&D, and they raised $4 million dollars in one day.

The fundraising campaign was launched by the people at Critical Role, an online live-streamed Dungeons and Dragons game played by a number of well-known, and well-loved, voice actors. The show airs every Thursday night on Twitch and has steadily gained a loyal following with each episode getting hundreds of thousands of views. After only four days, the Kickstarter has broken the record for most-funded TV or film campaign ever, and now, with 30 days to go, they are hovering at over $7.5 million dollars raised. The success of their Kickstarter is huge, huge news for the geek community but it is also huge news for everyone else, especially those of us in the church who are seeking to engage with the world, and the culture, around us.

The soaring popularity of Critical Role among the geek world was, and is, rooted in both the beauty of their tale and who they are as people.

To understand how monumental this is, however, it’s probably necessary to take a step back for a moment and look at exactly what is going on. First, it’s important to understand that this is all about Dungeons and Dragons. Yep, the ultra-nerdy D&D that crept onto the scene in the 70s and then made media headlines in the 80s for promoting Satan worship and occult behavior (it didn’t do ether, by the way) is back. The same D&D that was largely shunned by the church and left to be played secretly in basements by only the nerdiest of nerds is making headlines again and skyrocketing in popularity. And some of us, myself included, could not be more excited about that.

Dungeons and Dragons is a game. It involves people sitting around a table to play, rolling dice, and you can, in theory, win. But to be entirely honest, D&D is so much more than that. At its core, D&D is storytelling. When people sit down to play, they are not sitting around a game board and spinning a spinner—in fact, boards and tokens aren’t necessary at all. Instead, players work together to create a story. If you were to buy D&D at the store, what you would be purchasing is a game manual; a book of rules that let you tell a story together with friends. One player is the game master (or GM) who controls the overall flow of the plot and who is responsible for describing each scene as it unfolds. Every other player is responsible for one character that they move throughout the story world. They can explore, fight, and interact with anything in the world, and dice are used to see how successful the character’s actions are. Anything is possible in the story, the only limit is the imagination of the players and the roll of the dice. At its heart, D&D is not about winning or conquering, it’s all about working together to craft a really fun story.

In March of 2015, Matthew Mercer and his group of friends, under the banner of the Geek and Sundry Production Company, began live-streaming the D&D game that they had started playing a few years prior. They called it Critical Role, and the plan was pretty simple, the friends would sit around a table and simply play, exactly like they would at home. It wasn’t animated. There were no costumes or even really a set. It truly was a group of people just sitting around talking, munching on snacks, and playing D&D. What made this show so special was that these people are amazing storytellers and the story they were telling hooked us. It helps, of course, that they are all incredibly talented voice actors who portrayed their characters to perfection. But it was more than that. The soaring popularity of Critical Role among the geek world was, and is, rooted in both the beauty of their tale and who they are as people.

As storytellers, the cast of Critical Role are masters, not because they studied the craft of storytelling or anything like that (though, as actors, they might have), but because they are committed to being honest. Each member of the cast controls one character; characters that have vivid backstories, dynamic personalities, individual goals, and differing abilities. As they play, they are careful to make decisions that are in line with their character and that match the character’s goals, longings, hurts, fears, and so on. In short, they act like real people. This requires a tremendous amount of empathy. In fact, studies have shown that D&D promotes empathy for this very reason, as players are urged to make decisions for their character based on what that character thinks, feels, fears, and more—not how they as a player want things to go. What this means is that things won’t always go well for the group as a whole and the story doesn’t often follow the traditional story arc that we’re used to in books and movies today… which means it is so much better.

The original season of Critical Role aired over 400 hours of content. In that time, the characters experienced triumph and loss, depresion, grief, joy, and love. It was gritty and not altogether PG. But it was honest, and it struck a chord with a part of the population that craves honesty. It took stories seriously, it saw people as they are, and in turn, it made the viewers feel seen as well. What’s more, the cast lived out this empathetic mindset as well. They are humble and gracious to their fans (who call themselves Critters). They reach out, care for, and support members of the community. They promote other geek organizations and raise hundreds of thousands of dollars for charity. They work hard to make sure that everyone in their community feels seen and valued. In a very real way, the cast of Critical Role practices what they preach: kindness, honesty, inclusion, and love.

When they launched their Kickstarter on March 4, their plan was to raise money to finally be able to do what Critters have been asking for for years: produce an animated special that would tell a new story of the characters from their first campaign. A prequel, if you will. The response has been far greater than they imagined and they will now be making it an animated series instead.

To the geek community this is huge. It brings widespread positive media attention to a hobby that tons of people today love, a hobby that got many of its original players shunned and mocked. It’s spreading the word about a show they adore and are excited to see grow. It’s giving more people in the geek community a voice in the mainstream public and helping more and more people to feel seen and known. It’s promoting fantasy as good and fun. And it’s promoting storytelling as a real and powerful art form. This is all extremely exciting!

This is also huge news for the church. It may not seem important to the average churchgoer, but what is happening here has much to show us about the world we live in, the importance of stories, and the need for authentic community.

Our World

The success of this campaign is a dramatic example of the growing popularity of geek culture. The term geek used to refer to someone who was eccentric about non-mainstream hobbies or who was socially awkward, but that doesn’t apply anymore. Instead, the term geek today refers to anyone who loves a particular fandom. That includes anything sci-fi, fantasy, magical, or just plain fun. There are Harry Potter geeks, Dr. Who geeks, Disney geeks, board game geeks, just to name a few. What’s interesting to note, however, is that these fandoms, whatever they may be, are practically a part of a geeky person’s identity. Not their whole identity, of course, but a big part of who they are. That’s important to be aware of because when one of their interests is maligned, or made fun of from the pulpit, they feel shunned as well.

This is partly why, historically speaking, geeks have not felt particularly welcomed in the church. The massive outpouring of love for Critical Role and the growing number of people both watching and playing D&D says a lot about how widespread geek culture is. Chances are your neighbors are geeks, or your coworkers, or your delivery person, or even the person sitting next to you on the pew. We need to ask ourselves if we are welcoming to and inclusive of this segment of the population and if not why? This is, as they say, the age of the geek!

Our Need for Stories

This story is also important news for the church because it demonstrates the power of, and the longing for, a well-told story. This shouldn’t surprise us—after all, Jesus was a master storyteller who demonstrated over and over again the power of stories. But we sometimes forget that. We forget that stories don’t need to be formulaic or trite. That they don’t need to be preachy or moralistic to be good. In fact, in most cases, they are more powerful if they’re not. What stories need to be is honest. People around us are longing for stories that show real people, with real struggles, trying to survive real heartache or real love. They are looking for meaning and hope and life; stories show them the universality of the problems of man—and we need that. People are looking for stories that show them who they are and show them they are worthy of love and worth pursuing.

As Francis Schaeffer said, “A Christian should use these arts to the glory of God, not just as tracts, mind you, but as things of beauty to the praise of God. An art work can be a doxology in itself.” Storytelling is an art that is beautiful, which is why this game has so much goodness to offer. This doesn’t necessarily mean that your church should start a D&D ministry (although I think that would be awesome), but it does mean that we should encourage the creators in our midst to create and we should affirm that what they create doesn’t have to be just for ministry. And if you’re not creating art, be excited about those around you who are. Creating, after all, is a way in which we bear the image God to the world around us.

Our Desire for Community

Finally, the raging success of this Kickstarter is emphasizing the importance of community. When asked about what draws people to Critical Role, the cast found that people were almost as equally drawn to the friendships of the cast members as they were to the story. It is well known in the Critter community what good friends the cast really are. They hang out regularly, have known each other for years, and their families spend time together. They really are best friends, and that shows as they work together to play D&D. They care for each other, and every single week, they demonstrate what it looks like to live in community. It’s something not many of us have experienced and yet most of us long for. This type of community is something that we in the church, as the body of Christ, should be living out already, but often struggle with. Critical Role gives us an insider’s view to what that might look like.

It’s easy to get caught up in the belief that our churches need to be flashy and fun, that our services should be trendy and relevant. It’s easy to forget that friendship and honest care matters significantly more to most people. The truth is that most people simply want to be seen, to be known. They want honest to goodness community, to know that they matter, to know that someone cares if they even showed up… and misses them when they don’t. People want to know that there is someone else who genuinely wants to be with them. We crave this type of friendship and so does the world. Seeing the huge success of Critical Role reminds me that often times, the best outreach is simply loving well the people already in our midst.

Come 2020 the cast of Critical Role will release their now much-anticipated animated show. I’m ridiculously excited to see it—I loved those characters and loved their stories. But more than being excited about the show, seeing the massive success of their Kickstarter tells us much about how we, as the church, can and should interact with the geeks around us. Geek culture is growing and all evidence points to it only gaining steam. And that’s great; it’s a culture that emphasizes kindness, welcoming attitudes, and seeing people as they are, and we’re called to do all those things as well. We actually have quite a bit in common with the geek community already! We can learn a lot from them about the power of real stories and the importance of caring for the people around us—not as a tool to wield in filling our pews, but as a way of living out the gospel in the world around us.


34 Comments

  1. This is why, as church leaders and D&D s and board game players, my friend and I and our wives are launching a board game restaurant this fall in our town. Authentic relationship is key to our mission statement and we see this as an opportunity to not only create lasting relationships in our community with this rising culture but gain the financial and time freedoms to support the church even more. Amen, brother. Keep rolling those Nat 20’s!

    1. bah! Days later and now reading this I see I was exhausted and wish I could edit. Haha. Amen SISTER! :-)

      #CrittersRepresent #OkayOkayOkay

  2. I am actually part of D&D church small group. It’s not promoted on the church website due to the game’s reputation, but there are 9 of us who meet biweekly. We pray together before we start. 2 aren’t Christians, but one is now coming to our Bible study small group.

    I also love Critical Role, but you should probably mention the adult language and content on the show. Some Christians might give it a try based on this article and feel betrayed when they curse. I haven’t been able to find a D&D podcast where the players don’t yet.

    1. I attended church for twenty years and was raised in a very conservative Christian household. I learned from a young age that cursing was not allowed but I was never told why. Just that it wasn’t proper.

      Out of curiosity (and please take this in the spirit it’s intended, I’m genuinely curious) but where in the Bible does it discourage cursing? I can understand the societal aversion to certain words and that they may not be appropriate in certain settings but I’ve nerve understood this blanket belief that all Christians must abhor cursing.

      That being said, the article states that show was hardly PG but I agree that it could’ve gone farther to really explain just how so.

    2. You might give Sneak Attack a try. They just recently started their second season which isn’t strictly D&D, but it’s very well done and very clean.

    3. The podcast “the titans of All’Terra” is a Paster (dm) and his wife and brother and sister in law? They are a family friendly D&d podcast!! And their community is on the rise as well!!

    4. Words only have the power you assign to them. Just as the word in the Bible resonate with many people, it is because those people accept those words, but you can just as easily deny other words power. While I would not necessarily recommend allowing young children to watch Critical Role, if you are a full grown adult, you are shutting out an aspect of reality that you in all honesty really need to just come to terms with. That doesn’t mean you have to curse, but it is a part of life and will probably continue to be. Plugging your ears and shutting your eyes to that reality will not change that. You also deny yourself many rewarding life experiences by limiting yourself to friends and entertainment that stick strictly to one doctrine or set of personal rules. Critical Role is one example. I would also point out the article does mention that Critical Role isnt exactly PG.

    5. It depends on the character being portrayed and played by a member of the group. When playing a rowdy brawler barbarian with a short temper and non-diplomatic approach to problem solving, it is befitting of the character to use foul language.
      Granted, it is not necessary to swear when speaking in character, but at some points it is necessary to do so to stay true to the character.

      In the end it is about acceptance and compromise when playing in a D&D group. Lay out, and agree to, a set of ground rules beforehand, for both style and tone, then work from there – keeping in mind that everyone at the table will have different ideas, styles, goals, and expectations.

  3. As a Student Pastor who is a total geek, this communicates everything I’ve tried to convince people of when they wonder why I host a D&D game for my high schoolers at our church. Thank you for writing this! And thank you to Critical Role for bringing D&D back into the light!

  4. Thank you for this!

    As a man, raised in church, D&D was scorned by the church and I avoided it my whole life. As a younger person, still clueless about the importance of Grace, Mercy, and Love, I would judge those who associated with it, and other mislabeled “evil things”.

    When I turned 34, I discovered Pathfinder, another Role Playing Game, based off of D&D. I was floored at how safe it was! Nothing Satanic about it! I was actually angry at The Church for robbing me off a game that would have been an amazing outlet for brothers, father and me! I couldn’t believe how many years I’d missed out on this because someone in The Church gave in to the media hype and, from the pulpit slandered something without doing any real research for themselves.

    In the end, Pathfinder was too number crunchy for me, so I put it aside, but a couple years later D&D 5th Edition was released, and Critical Role began streaming on Getting & Sundry. I loved the show and loved how easy Matt made it seem to be a GM.

    Inspired by the show, I have since begun running my own games. I’ve watched this creativity inside of me come alive. I had no idea what it meant to be a “Storyteller” until I really dove into this new chapter in my life. It’s been wonderful to feel His creativity store inside me. It’s been powerful watching others use these stories to help emotionally process things happening in real life, knowing that there is safety in the game.

    There really is a wonderful sense of community around Critical Role. This time last year, my brother, best friend and I went to Lexington, KY do I could meet Matt in person. I can tell you, he really is a genuine and sweet person. In the hours leading up to meeting him, the line I waited in was the times longer than the line to meet Chuck Norris! What was amazing about the wait, however, v was how easily every person there just became friends with these random strangers. They shared a common passion for the show and the game. It was a magical experience that I’ll always treasure.

    If we, the church, could learn to see past differences and just see directly into the heart of our neighbors, we could see them as God sees them, ignore their flaws, love them as He loves them, and build a community like none other. Look for ways in which we have something in common. Find a shared excitement. Share stories… And in the end, share the stories that God has placed inside is. We will become the community that He really created is to be!

  5. As a geek who has been worshipping Jesus and playing D&D for many years, this article literally had me in tears. I cannot tell you how many times I and my fellow players have been shunned or accused of some manner of sin because of this game (and others like it).
    This was so refreshing and uplifting to me. Thank you.

  6. Thank you for writing this! As a church goer since basically birth, I think what drew me to critical role(other than my husband) was the story which is hilarious, raw and powerful. But what has kept me watching has been not only the Cast being in community but the Critters as a community. I see DAILY examples of generosity, understanding, support and encouragement from not just from cast to fans but from fans to other fans. It is wonderful.

  7. So this came across my Google news feed. Perhaps because I’ve been bingeing Critical Role’s campaign two (almost caught up–came to it pretty late). As a Christian fantasy author (and a story aficionado), I’m in love with the thought and care put into the characters and the story. You’ve nailed it here very nicely. Thank you so much for sharing your thoughts on this. I can only conclude we’re some sort of kindred spirits.

  8. Saw this in passing, and it caught my interest. I, personally, have left the church due to personal reasons, but I still love seeing how people come together, especially over something like Critical Role. One thing I admire about people in the church is how they can find the good in everything, even if it is a little geeky. Unexpected article, but very much so welcomed

  9. I can’t speak for everyone, I definitely have hermit tendencies and since I’ve danced a few dances in nerdom my views may well be slanted a bit, but there are a lot of times in life (in and outside of church) when I know that I need to keep opinions to myself about most things and find things in common with whomever is around me. You know what I mean, tuck the stray tendrils that would give away my latent geekiness and find the heartstrings that connect us. In any group of people- even those we know well and love madly, there will be things that are not open for discussion. We choose to find where the intersections are, or whether there are things that show evidence during that search that strain your personal spirit (i.e, cursing, physical violence, drugs, guns, mean gossip,) and we need to leave. In other words— there is an unwritten necessity for EACH side to want to share those intersections.

  10. I’m so glad to see a refreshing, insightful, and heartwarming take on this from a religious eye. I’ve only been in the ttrpg community for about 2 and a half years now, but in that time I have made some of the best friends of my life, learned to love myself more, made huge leaps in handling mental illness, and – most importantly – bolstered my God-given gifts for creativity. Of course, I’ve also had people push the “D&D is sinful” idea at me, and my response is (kindly) just the same – that it’s about creating a story with friends.
    Plus I just LOVE Critical Role!
    Thank you for this article, Elizabeth. God bless, and happy gaming!

  11. This sounds very intriguing. I would like to sit at a table and play if it would help me to interact with and understand some folks I have no access to or nothing in common with on the surface. Christians are always trying to figure out how to engage others with Jesus’ love. This might be a vehicle for trying to do that in an initially uncomfortable setting.

    1. Speaking as a lifelong Table Top gamer, new people are always welcome in the hobby. I think it’s a great way to meet new people, make new friends, and have a good time. I would caution you that most people who go to play a game are just looking to have a good time, not necessarily a religious discussion. As long as you approach it through the lens of meeting people and getting new perspectives and having fun you should have a great experience though.

  12. As a fellow-Critter, Christian, and pastor, I can’t agree more with this article. This is so well done and the lessons for the Church are spot on. May we become a people known for our love, unity, and community just as Christ called us to be. Many blessings friend!

  13. Thank you for this thoughtfully written article, what a wonderful thing to read. I’m grateful that I have found belonging in the church, in a D&D group and in the Critter community. In my opinion, Critical Role represents the best things about geek culture: creativity, friendship … and all the other great stuff you mentioned!

  14. Elizabeth,
    I found your article quite uplifting and relatable. In the past decade I have distanced myself from the Church due to this unfavorable view on being a geek. However I didn’t want it to affect my relationship with the Lord. Your article is something I plan to share with friends and family who wonder why I enjoy playing D&D and watching Critical Role. It articulates all that I want to say, but in the moment probably can’t think of the way to say it. I hope to read more pieces written by you and I too cannot wait for 2020.

  15. Yeah! This! This! This! I am a Christian, a Critter, and a gamer. I grew up in the midst of the Satanic panic around D&D and never got to play as much as I wanted. In fact, I’ve spent so much of my life hiding my geekiness from church, family, and even friends. But I don’t hide any more. I believe the church needs to learn these lessons about community. Now more than ever, we need each other. And we must learn to bring people in, even if we disagree with them or find them weird. It gets too easy to say a Christian looks a certain way or thinks a certain way and that simply isn’t true. Thanks so much for this!!!

  16. I started playing D&D with some friends from work a year and a half ago. Now I’m the DM, and I let my group know at the outset that I am a Christian. I assured them that I respected them, even though most are not even remotely Christian, and asked only to be given the same. They clapped. We’ve had a lot of fun, and I get to be part of telling an amazing story with amazing people who otherwise might not have much if any interaction with Christians. As DM I also get to shape the narrative and highlight elements of biblical world view in our shared adventure. I’m grateful for this incredible opportunity to share life and show God’s love even in a little way to these beautiful people.

  17. I love this piece. It really hits home. I came here because it was posted in a critical role facebook group and I Wass interested in this perspective. What I found was a sensitive, balanced and reflective essay on inclusivity.

    I’m not a massive fan of organised religion, where someone stands at the front and delivers their opinion on what I should be believing (it might not be a popular POV on here, but it’s mine) so it’s a breath of fresh air to read something this honest and thought provoking.

  18. As a non-religious Critter I find this article very interesting (I found the link in one of the fan groups). I think you make some good points about why the cast are adored so much and how so many people have been pulled in by the stories that they weave together. However, I think you’ve missed one of the key points, and the one that really makes people feel such a strong bond to this group- inclusion, representation and acceptance. This is something that I feel religion as a whole is terrible at doing- it can be very quick to judge and say that certain ways of life are wrong, or evil, or should be punished. Just look at some of the comments that have already been left here- “I and my fellow players have been shunned or accused of some manner of sin because of this game”. “I’ve spent so much of my life hiding my geekiness from church, family, and even friends”. “D&D was scorned by the church and I avoided it my whole life”. What Critical Role does so we’ll is incorporate all manner of people in the world- race, sexual orientation, gender, ability, age, religion, background… almost everyone is represented and as long as you are a good person, nothing else matters. This is why the fan base is huge- it has reached everyone who feels isolated, marginalised and misrepresented and given them a safe space where they can escape, and a fanbase that relates. Religion loves a good story with a moral at the end, so I say if there is any lesson to take from Critical Role, it isn’t that there is suddenly a new target audience to try to convert, it’s that if you act with love and empathy and acceptance towards your fellow humans, it makes the world a better place. Be that good Samaritan

  19. As a gamer geek (every type of gaming) Christian I’ve honestly struggled a lot in finding a way to make the outlet if D&D “Christianized” as it were. But I honestly think you have changed my mind on that, and I think that’s why I never really got anywhere with it. I need to start looking at my own honesty in things, even if it’s not a perfect example of Christianity or God, and the truth is that there is NO perfect example of being a Christian other then Jesus. Thank you for writing this article, and I’m glad Liam reposted it.

  20. As with other people, this showed up in my feed and i enjoyed reading it, but i wanted to offer the perspective of someone who is a non-practicing geek. I teach philosophy and sometimes world/comparative religions at the college level.

    I certainly agree that we are seeing a yearning for truth, and authenticity, real relationships and engagement with other humans. The resurgence of these games is testament to that.

    However while i think you are right that the church can learn from this, there is one important part of history your article misses; when d&d first appeared it was members of the christian church who actively campaigned to have d&d banned. They saw it as demonic, sinful and bad which lead, to a large degree, to the vilifying of geek culture. Even today, a quick Google can reveal that many Christians feel anxious about playing d&d and seek approval from other Christians as to whether or not it is acceptable.

    There is a common trend here; some Christians attack a particular group and it’s members, marginalize them from their own membership, and then later seek to accept and welcome them.

    Where critical role shines, as you said, is in how welcoming and accepting it is. This is something many Christians can learn an important lesson from, as can we all. Instead of expecting others to conform to our own standards, we should be more willing to meet people where they are and to seek to develop relationships of care.

    Again, good article, and very interesting, but let’s not forget the past.

  21. I was a gamer at the tail end of the Dark Times. I remember being told I was going to go to hell for playing D&D by other parents, my grandmother, class mates, teachers, and priests. And now you want to use gaming as a hip new way to reach out to folks? I’m more than a little insulted.

    Gaming is for everyone, no arguments here, but if you get snide remarks from older gamers, it’s because we remember. And we know how fast the Wyrm can turn. And I personally doubt any call for inclusion of the gamer geek will last past D&D being in the lime light.

    But hey, you do you. Have fun gaming, it’s a great hobby and past time for all those reasons mentioned above. Just try not to burn the books when you’re done.

  22. Hmm, excusing idolatry for a so-called narrative. Let me explain.

    Owned all of the version 1 manuals. I hid them behind a drawer in my dresser. Played secretly in attics, outside, and in garages. Played D&D, AD&D, Star Frontiers, Top Secret, Star Wars, MERP, etc. As a PK, I saw the videos on Wednesday nights talking about how D&D was a gateway to the demonic. I watched Tom Hanks get ‘lost’ in Dungeons And Dragons, the movie. I watched the Dungeons & Dragons cartoon every Saturday morning. You get the picture. I was deeply invested in RPGs. They were fun. I thought the haters didn’t understand, and weren’t interested in trying.

    Yes, there is a strong community bond that forms among players.

    Here’s what I know, RPGs are addictive. I saw friends not satisfied with playing 8-10 hours at a time on the weekends. They began playing at lunch in High School. Then, they were playing in class. RPGs are attractive to bright, imaginative people. Over time, RPGs will begin to preoccupy your thinking. Like alcohol or any other addictive drug, a player begins thinking about playing when they’re not playing. A player begins to organize their life and relationships around playing. Playing becomes one of the first things they think about every day. Between games, players thoughts are preoccupied with the next game. When a player suffers loss in the game, they react strongly and experience real grief. If you were to substitute this with TV, the Internet, gaming, alcohol, marijuana, etc. We would say this is a problem.

    Yet, here’s another article extolling the benefits of RPGs — even as a vehicle to reach people for Jesus.

    Gang, I’ve had a front-row seat with this since 1982. You will reap a bitter harvest. I have friends who could not separate reality from an RPG. Long before video games, RPGs were designed to become more addictive over time. We recognize that engineers design video games to be addictive, creating dopamine experiences in the brain. Where do you think that understanding came from? In the 1980s, during the burgeoning video game revolution that was heavily influenced by RPGs. Just because there isn’t a screen doesn’t mean there isn’t an addictive component to RPGs.

    You are not discovering something new. You aren’t redeeming something good. Learn from a generation that has gone before you. There is real danger here. Not for every single player, but absolutely for many. RPGs are idols to many people. We need to open our eyes and see it for what it is.

    Go outside. Take a walk. Play a pickup game of basketball. Take your kids out on a picnic. Invite coworkers out to dinner. We can be active, build community, AND share the greatest narrative ever given to mankind – God’s love story to us!

    Please, don’t @ me.

    1. Sorry, I’m gonna @you on this one. Anything taken to an extreme can become addictive. Not just rpg’s, anything. Even basketball. You’re letting prejudice blind you to the good a tabletop rpg can do. I’ve made lifelong friends across the table fighting goblins. I’ve mourned character deaths like I would a tv character I loved. Art can teach us empathy, and that’s a good thing

  23. This is an article I’ve wanted to see written for over a year. I didn’t feel I could write without sounding vindictive or accusatory, so I didn’t ever write anything. You managed to say the kinds of things I wanted to, so thank you.

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